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-- ReshMeter: All-in-one DPSMeter / HealMeter
-- from DarkDPSMeter 2
-- mod by Resha
=====================================================================

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-- Changelog:
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Revision 12.4:
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- fixes for 5.0.1

Revision 12.3:
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- improved combatant list resfreshement to avoid lags
- minor fixes

Revision 12.1:
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- minor fixes

Revision 12:
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- Added support for AoPanelMod
- Improved start & stop fight: now the fight starts as soon as a member of the group / raid is in fight in a radius of 60
- Heals from bloodlust are now taken in account

Revision 11:
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- Added Determination average
- Corrected the skill names ("?") in the DEF panel

Revision 10:
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-- Fixed a bug: sometimes at the end of fights, some damages came after the end of fight creating a new 'little' fight
-- Added options to make the main interface wider (especially for russian localization)

Revision 9:
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- Rewrite the code of the interface
- Reorganized the interface (mode / fight buttons)

Revision 8:
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- Change the calculation of details:
    % of normal, critical and glancing are now relative to efficient hits (no miss)
    % miss and dodge are still relative to every hits (efficient + miss)
- When the group is disband or when reseting, the fight "total" is kept into "previous" fight after reseting
- Some internal refactoring/cleanup/optimization

Revision 7:
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- Compatible with Allods 5.0
- Added Engineer

Revision 6.5:
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- Now the beginning and the ending of the fight are triggered by the current fighter "in-combat" status (better in PvP).
- One-shots are taken in account correctly

Revision 6:
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- DPS: added "RuneAbsorb" and "MultAbsorb" (buff/debuff) values
- HPS: added "Lethality" and overload values

Revision 5:
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- Added defense metter
- Now damage received from skills like "natural balance" doesn't start a new combat

Revision 4:
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- Fixed druid's minions and psionic's assassin display
- Fixed priest's "The light if faith" display

Revision 3:
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- Refactoring the code

Revision 2:
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- Added Heal meter features
- Added toggle in GUI to switch between DPS & HPS mode

Revision 1:
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- Correct some minor display bugs from DarkDPSMeter 2

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-- Known bugs:
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-? In Raids, DarkDPSMeter don't take into account Druid's "Help of Nature" ability (it is AO 1.1.04+ feature).
  While it currently works OK when you play solo and in Party. But not in Raid.
  It requires to add a (not very simple) raid's pets detection, and it will be added in the upcoming version.
- Malady type heal aren't displayed with the correct color

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-- Todo:
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- Add fight history panel
- Add Defense meter by fight
- Add DPS details by opponent beside by fight
- Add HPS details by opponent beside by fight
- Add Defense details by opponent beside by fight

---
Resha
