<?xml version="1.0" encoding="UTF-8" ?>
<WidgetButton>
	<Name>Switch</Name>
	<Children>
	</Children>
	<BackLayer href="res129#xpointer(/WidgetLayerTiledTexture)" />
	<Placement>
		<QuantumScale>false</QuantumScale>
		<X>
			<Align>WIDGET_ALIGN_LOW</Align>
			<Sizing>WIDGET_SIZING_DEFAULT</Sizing>
			<Size>20</Size>
			<Pos>300</Pos>
		</X>
		<Y>
			<Align>WIDGET_ALIGN_CENTER</Align>
			<Sizing>WIDGET_SIZING_DEFAULT</Sizing>
			<Size>20</Size>
		</Y>
	</Placement>
	<IgnoreDblClick>true</IgnoreDblClick>
	<Variants>
		<Item>
			<LayerHighlight href="/Interface/Ingame/ContextBulletinBoard2/ButtonHighlight.(WidgetLayerSimpleTexture).xdb#xpointer(/WidgetLayerSimpleTexture)" />
			<StateNormal>
				<LayerMain href="res129#xpointer(/WidgetLayerTiledTexture)" />
			</StateNormal>
			<StatePushed>
				<LayerMain href="res129#xpointer(/WidgetLayerTiledTexture)" />
			</StatePushed>
			<Reaction>channel_switch</Reaction>
			<ReactionOnUp>true</ReactionOnUp>
		</Item>
	</Variants>
	<Visible>true</Visible>
</WidgetButton>
