Global( "VRefresh", 1)			--default - 2		[1-60]
Global( "MaxHistory", 100)		--default - 100	[5-200]
Global( "MinUnits", 3)			--default - 3		[3 - MaxUnits]
Global( "MaxUnits", 12)		--default - 12		[3-20]
Global( "MasterAndPet", true)	--default - true	[true - false]
Global( "Lang", "auto")	--Default "auto" ("rus","eng","br","ger","fra")
Global( "MaxTicks", 30)		--default - 30		[10-150]
Global( "TRefresh", 3)		--default - 3		[1-1000]
Global( "DnDStep", 10)		--default - 10		[1-50]
Global( "MainColor", nil)		--default - nil		[nil - {r=1; g=1; b=1}]
Global( "MC", {r = 0.18; g = 0.57; b = 1})		--"MAGE"
Global( "SelfDPS", false)		--false
--Global( "FadeTime", 10)		--default - 10		[0-0]
--===--
Global ("AllColors",{
WARRIOR = { r = 0.65; g = 0.54; b = 0.34; a = 1 },
PALADIN = { r = 204/255; g = 1; b = 1; a = 1 },
MAGE = { r = 0.18; g = 0.57; b = 1; a = 1 },
DRUID = { r = 1; g = 0.5; b = 0;  a = 1 },
PSIONIC = { r = 1; g = 0.5; b = 1; a = 1 },
STALKER = { r = 0; g = 0.78; b = 0; a = 1 },
PRIEST = { r = 1; g = 1; b = 0.31;  a = 1 },
NECROMANCER = { r = 0.95; g = 0.17; b = 0.28; a = 1 },
BARD = { r = 0; g = 1; b = 200/255; a = 1 },
ENGINEER = { r = 0.5; g = 0.5; b = 0.9; a = 1.0 },

ENUM_SubElement_PHYSICAL = { r = 0.6; g = 0.4; b = 0.2; a = 1.0 },
ENUM_SubElement_FIRE = { r = 1.0; g = 0.0; b = 0.0; a = 1.0 },
ENUM_SubElement_COLD = { r = 0.5; g = 0.5; b = 1.0; a = 1.0 },
ENUM_SubElement_LIGHTNING = {  r = 0.8; g = 0.8; b = 1.0; a = 1.0 },
ENUM_SubElement_HOLY = { r = 1.0; g = 1.0; b = 0.5; a = 1.0 },
ENUM_SubElement_SHADOW = { r = 0.5; g = 0.1; b = 0.7; a = 1.0 },
ENUM_SubElement_ASTRAL = { r = 1.0; g = 1.0; b = 1.0; a = 1.0 },
ENUM_SubElement_POISON = { r = 0.5; g = 1.0; b = 0.5; a = 1.0 },
ENUM_SubElement_DISEASE = { r = 0.7; g = 0.7; b = 0.4; a = 1.0 },
ENUM_SubElement_ACID = { r = 1.0; g = 1.0; b = 0.0; a = 1.0 },

ENUM_CreatureRace_HUMANOID = { r = 0.6; g = 0.4; b = 0.2; a = 1.0 },
ENUM_CreatureRace_BEAST = { r = 1.0; g = 0.0; b = 0.0; a = 1.0 },
ENUM_CreatureRace_UNDEAD = { r = 0.5; g = 0.5; b = 1.0; a = 1.0 },
ENUM_CreatureRace_GIANT = { r = 0.8; g = 0.8; b = 1.0; a = 1.0 },
ENUM_CreatureRace_DRAGON = { r = 1.0; g = 1.0; b = 0.5; a = 1.0 },
ENUM_CreatureRace_ELEMENTAL = { r = 0.5; g = 0.1; b = 0.7; a = 1.0 },
ENUM_CreatureRace_DEMON = { r = 1.0; g = 1.0; b = 1.0; a = 1.0 },
ENUM_CreatureRace_ABERRATION = { r = 0.5; g = 1.0; b = 0.5; a = 1.0 },
ENUM_CreatureRace_MECHANICAL = { r = 0.7; g = 0.7; b = 0.4; a = 1.0 },
ENUM_CreatureRace_GOBLIN = { r = 1.0; g = 1.0; b = 0.0; a = 1.0 },

NONE = { r = 0.5; g = 0.5; b = 0.5; a = 1.0 }
})

function GetColor (cname)
return AllColors[cname] and AllColors[cname] or AllColors.NONE
end