Game::LuaSpellGetDescriptionPart: param 1 not a class GameBase::ResourceId<struct NDb::Spell> (type: nil), details: int __cdecl Game::LuaSpellGetDescriptionPart(struct lua_State *,bool (__cdecl *)(class nstl::basic_string<char> &,class Lua::State &,class Lua::Table &,struct GMUIHelper::IVariableTextHelper *)) func: GetDescription, field, line: -1, defined: C, line: -1, [C] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/AcAddon/Scripts/Ac_Script.lua"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/AcAddon/Scripts/Ac_Script.lua"]
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AcAddon
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