Game::LuaObjectIsExist: param 1 not a class GMUIHelper::ObjectId (type: number), details: int __cdecl Game::LuaObjectIsExist(struct lua_State *) func: IsExist, field, line: -1, defined: C, line: -1, [C] func: UpdateRange, method, line: 495, defined: Lua, line: 490, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: AddNewCombatant, method, line: 724, defined: Lua, line: 723, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: UpdateOrAddCombatant, method, line: 746, defined: Lua, line: 744, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: RegenCombatantList, method, line: 760, defined: Lua, line: 754, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: ?, ?, line: 212, defined: Lua, line: 209, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterEvents.lua"]
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AoUMeter
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