Game::LuaObjectIsExist: param 1 not a class GMUIHelper::ObjectId (type: number), details: int __cdecl Game::LuaObjectIsExist(struct lua_State *)
func: IsExist, field, line: -1, defined: C, line: -1, [C]
func: IsPlayer, global, line: 45, defined: Lua, line: 44, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterUtil.lua"]
func: CreateNewObject, method, line: 349, defined: Lua, line: 348, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"]
func: AddNewCombatant, method, line: 540, defined: Lua, line: 537, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"]
func: AddNewCombatant, method, line: 724, defined: Lua, line: 723, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"]
func: UpdateOrAddCombatant, method, line: 746, defined: Lua, line: 744, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"]
func: RegenCombatantList, method, line: 760, defined: Lua, line: 754, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"]
func: ?, ?, line: 212, defined: Lua, line: 209, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterEvents.lua"]
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