Game::LuaObjectIsExist: param 1 not a class GMUIHelper::ObjectId (type: number), details: int __cdecl Game::LuaObjectIsExist(struct lua_State *) func: IsExist, field, line: -1, defined: C, line: -1, [C] func: IsPlayer, global, line: 45, defined: Lua, line: 44, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterUtil.lua"] func: UpdateCombatant, method, line: 484, defined: Lua, line: 476, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: UpdateCombatant, method, line: 561, defined: Lua, line: 558, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: UpdateCombatant, method, line: 738, defined: Lua, line: 737, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: UpdateOrAddCombatant, method, line: 748, defined: Lua, line: 744, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: RegenCombatantList, method, line: 764, defined: Lua, line: 754, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: ?, ?, line: 212, defined: Lua, line: 209, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterEvents.lua"]
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AoUMeter
Автор Lafayette · изменено
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