Game::LuaObjectIsExist: param 1 not a class GMUIHelper::ObjectId (type: number), details: int __cdecl Game::LuaObjectIsExist(struct lua_State *) func: IsExist, field, line: -1, defined: C, line: -1, [C] func: IsFriend, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterUtil.lua"] func: GetSourceIdAndVariant, method, line: 0, defined: Lua, line: 0, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: CollectDamageDealedData, method, line: 0, defined: Lua, line: 0, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterEvents.lua"]
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AoUMeter
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