Game::LuaCommonRegisterEventHandler: Fail register LuaEvent handler, details: int __cdecl Game::LuaCommonRegisterEventHandler(struct lua_State *) func: RegisterEventHandler, upvalue, line: -1, defined: C, line: -1, [C] func: ?, ?, line: 27, defined: Lua, line: 20, [string "Mods/Addons/AutoMountFeed/AutoMountFeed.lua"]
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