Game::LuaObjectIsUnit: Object not found: 22020, details: int __cdecl Game::LuaObjectIsUnit(struct lua_State *) func: IsUnit, field, line: -1, defined: C, line: -1, [C] func: Create, global, line: 0, defined: main, line: 0, [string "Mods/Addons/BuffLR/script/mainscript.luac"] func: UnitSpawnedNPB, global, line: 0, defined: main, line: 0, [string "Mods/Addons/BuffLR/script/mainscript.luac"] func: ?, ?, line: 0, defined: main, line: 0, [string "Mods/Addons/BuffLR/script/mainscript.luac"]
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BuffLR
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