Game::LuaObjectIsDead: object (id=22020) not found, details: int __cdecl Game::LuaObjectIsDead(struct lua_State *) func: IsDead, field, line: -1, defined: C, line: -1, [C] func: ?, ?, line: 0, defined: main, line: 0, [string "Mods/Addons/BuffLR/script/mainscript.luac"]
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