Game::LuaObjectIsUnit: Object not found: 0, details: int __cdecl Game::LuaObjectIsUnit(struct lua_State *) func: IsUnit, field, line: -1, defined: C, line: -1, [C] func: CheckAnnounce, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/Cartographer/Scripts/Cartographer.luc"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/Cartographer/Scripts/Cartographer.luc"]
-
Cartographer
Автор Lafayette · изменено
Обратная связь
Рекомендуемые комментарии
Комментариев нет