Widgets::LuaGetInstanceId: Empty widget, details: int __cdecl Widgets::LuaGetInstanceId(struct lua_State *) func: GetInstanceId, method, line: -1, defined: C, line: -1, [C] func: GetWidgetID, field, line: 114, defined: Lua, line: 111, [string "Mods/Addons/classMechanics/Scripts/LibDnD.lua"] func: Register, field, line: 129, defined: Lua, line: 127, [string "Mods/Addons/classMechanics/Scripts/LibDnD.lua"] func: Enable, field, line: 85, defined: Lua, line: 79, [string "Mods/Addons/classMechanics/Scripts/LibDnD.lua"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/classMechanics/Scripts/mainscript.lua"]
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classMechanics
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