Game::LuaObjectIsInCombat: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaObjectIsInCombat(struct lua_State *) func: IsInCombat, field, line: -1, defined: C, line: -1, [C] func: IsCombatantsInCombat, method, line: 419, defined: Lua, line: 417, [string "Mods/Addons/DarkDPSMeter/Scripts/DarkDPSMeterData.lua"] func: ?, ?, line: 222, defined: Lua, line: 215, [string "Mods/Addons/DarkDPSMeter/Scripts/DarkDPSMeter.lua"]
Results of the competition "Allods and Life"
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