Game::LuaObjectIsExist: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaObjectIsExist(struct lua_State *) func: IsExist, field, line: -1, defined: C, line: -1, [C] func: IsCombatantsInCombat, method, line: 594, defined: Lua, line: 592, [string "Mods/Addons/DarkDPSMeter2/Scripts/DarkDPSMeterData.lua"] func: ?, ?, line: 261, defined: Lua, line: 252, [string "Mods/Addons/DarkDPSMeter2/Scripts/DarkDPSMeter.lua"]
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DarkDPSMeter2
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