Game::LuaUnitGetEquipmentItemId: equipment item index out of range: 46, details: int __cdecl Game::LuaUnitGetEquipmentItemId(struct lua_State *)
func: GetAvatarEquipmentItemId, global, line: -1, defined: C, line: -1, [C]
func: GetItemInSlot, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EnchantSetMaster_v1.4/Scripts/Uti..."]
func: CountNonEnchantsEquipmentStats, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EnchantSetMaster_v1.4/Scripts/Enc..."]
func: SetupSetPanel, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EnchantSetMaster_v1.4/Scripts/Enc..."]
func: Init, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EnchantSetMaster_v1.4/Scripts/Enc..."]
func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EnchantSetMaster_v1.4/Scripts/Enc..."]
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