Game::LuaUnitGetClass: unit (id=2122314) not found, details: int __cdecl Game::LuaUnitGetClass(struct lua_State *) func: , upvalue, line: -1, defined: C, line: -1, [C] func: , upvalue, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/UnitState.luac"] func: , upvalue, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/UnitState.luac"] func: Init, field, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/UnitState.luac"] func: HandleUnitSpawn, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/mainscript.luac"] func: InitialUnitListUpdate, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/mainscript.luac"] func: SetMode, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/mainscript.luac"] func: Refresh, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/mainscript.luac"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/mainscript.luac"]
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EZTarget
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