Game::LuaUnitGetClass: unit (id=2122314) not found, details: int __cdecl Game::LuaUnitGetClass(struct lua_State *)
func: , upvalue, line: -1, defined: C, line: -1, [C]
func: , upvalue, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/UnitState.luac"]
func: , upvalue, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/UnitState.luac"]
func: Init, field, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/UnitState.luac"]
func: HandleUnitSpawn, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/mainscript.luac"]
func: InitialUnitListUpdate, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/mainscript.luac"]
func: SetMode, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/mainscript.luac"]
func: Refresh, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/mainscript.luac"]
func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/EZTarget_v1.2/Scripts/mainscript.luac"]
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