Game::LuaUnitIsPlayer: unit (id=53412) not found, details: int __cdecl Game::LuaUnitIsPlayer(struct lua_State *) func: IsPlayer, field, line: -1, defined: C, line: -1, [C] func: ?, ?, line: 16, defined: Lua, line: 13, [string "Mods/Addons/Ginfo/scripts/ScriptGuildInfo.lua"]
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