Game::LuaRaidIsPlayerInAvatarsRaidById: param 1 not a class GMUIHelper::UniqueId (type: number), details: int __cdecl Game::LuaRaidIsPlayerInAvatarsRaidById(struct lua_State *)
func: IsPlayerInAvatarsRaidById, field, line: -1, defined: C, line: -1, [C]
func: generateMenu, global, line: 383, defined: Lua, line: 336, [string "Mods/Addons/Healer/Scripts/mainscript.luac"]
func: showMenu, upvalue, line: 429, defined: Lua, line: 427, [string "Mods/Addons/Healer/Scripts/mainscript.luac"]
func: action, global, line: 745, defined: Lua, line: 729, [string "Mods/Addons/Healer/Scripts/mainscript.luac"]
func: use, global, line: 777, defined: Lua, line: 757, [string "Mods/Addons/Healer/Scripts/mainscript.luac"]
func: OnPlayerSelect, upvalue, line: 2391, defined: Lua, line: 2376, [string "Mods/Addons/Healer/Scripts/mainscript.luac"]
func: ?, ?, line: 2407, defined: Lua, line: 2406, [string "Mods/Addons/Healer/Scripts/mainscript.luac"]
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