GameBase::LuaSetClassVal: param 3 (type: nil) not meet the given condition: state.IsString( 3 ) || state.IsWString( 3 ), details: int __cdecl GameBase::LuaSetClassVal(struct lua_State *)
func: SetClassVal, method, line: -1, defined: C, line: -1, [C]
func: CreateValuedText, global, line: 0, defined: main, line: 0, [string "Mods/Addons/InspectEquipRating2/Scripts/InspectEquipRating.lua"]
func: Callback, field, line: 0, defined: main, line: 0, [string "Mods/Addons/InspectEquipRating2/Scripts/InspectEquipRating.lua"]
func: ?, ?, line: 0, defined: main, line: 0, [string "Mods/Addons/InspectEquipRating2/Libs/LibGS.lua"]
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