Game::LuaUserModsFromWString: param 1 not a class nstl::basic_string<wchar_t> (type: ValuedText), details: int __cdecl Game::LuaUserModsFromWString(struct lua_State *) func: FromWString, field, line: -1, defined: C, line: -1, [C] func: ScanInstanceListInGame, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/InstanceManager/Scripts/mainscript.luac"] func: LoadConfig, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/InstanceManager/Scripts/mainscript.luac"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/InstanceManager/Scripts/mainscript.luac"]
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InstanceManager
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