Game::LuaCommonRegisterEventHandler: Fail register LuaEvent handler, details: int __cdecl Game::LuaCommonRegisterEventHandler(struct lua_State *) func: RegisterEventHandler, field, line: -1, defined: C, line: -1, [C] func: LoadBuild, global, line: 0, defined: Lua, line: 0, [string "..."] func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."] func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
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Изменение характеристик инсигниями
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