Game::LuaCommonRegisterEventHandler: Fail register LuaEvent handler, details: int __cdecl Game::LuaCommonRegisterEventHandler(struct lua_State *) func: RegisterEventHandler, field, line: -1, defined: C, line: -1, [C] func: LoadBuild, global, line: 0, defined: Lua, line: 0, [string "..."] func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
The new Talents Calc
In honor of the tenth anniversary of alloder.pro, we have prepared a stunning gift for you.
Competition "Allods and Life"
In honor of the 10th anniversary of alloder.pro, we invite you to take part in the competition and share stories about the role the game has played in your life.
Tooltips provide a way for 3rd party fansites and extensions to display detailed information on mouseover.
New program for writers
We turn from quantity to quality and tell you how we will supplement the Allods Team program with rewards in rubles.
The new Updater
Let us to introduce the new addon updater software and to share the details
We have started the process of project evolve, and this relates not only, and not even primarily of the site's view
Изменение характеристик инсигниями