Game::LuaUnitIsPet: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaUnitIsPet(struct lua_State *) func: GetName, field, line: -1, defined: C, line: -1, [C] func: playerKilled, global, line: 115, defined: Lua, line: 107, [string "Mods/Addons/KillAnnounce/KillAnnounce.lua"] func: OnUnitDamageReceived, global, line: 55, defined: Lua, line: 49, [string "Mods/Addons/KillAnnounce/KillAnnounce.lua"]
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KillAnnounce
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