Widgets::LuaSetPriority: param 2 not a int (type: number), details: int __cdecl Widgets::LuaSetPriority(struct lua_State *)
func: SetPriority, method, line: -1, defined: C, line: -1, [C]
func: wtSetPlace, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/NewTarget3D/Scripts/GlobalsFunction.luac"]
func: TextureCreation, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/NewTarget3D/Scripts/Target3D.luac"]
func: Init, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/NewTarget3D/Scripts/Target3D.luac"]
func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/NewTarget3D/Scripts/Target3D.luac"]
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