Game::LuaUnitGetFactionId: unit not found: 170862, details: int __cdecl Game::LuaUnitGetFactionId(struct lua_State *) func: GetFactionInfo, field, line: -1, defined: C, line: -1, [C] func: CreateTheMain, global, line: 116, defined: Lua, line: 98, Target3D.lua func: NewTarget3D, global, line: 326, defined: Lua, line: 300, Target3D.lua func: OnUnitPvPFlagChanged, global, line: 384, defined: Lua, line: 383, Target3D.lua func: GetFactionInfo, field, line: -1, defined: C, line: -1, [C] func: CreateTheMain, global, line: 116, defined: Lua, line: 98, Target3D.lua func: NewTarget3D, global, line: 326, defined: Lua, line: 300, Target3D.lua func: OnUnitPvPFlagChanged, global, line: 384, defined: Lua, line: 383, Target3D.lua
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NewTarget3D
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