Game::LuaUnitGetFactionId: unit not found: 96757, details: int __cdecl Game::LuaUnitGetFactionId(struct lua_State *)
func: GetFactionInfo, field, line: -1, defined: C, line: -1, [C]
func: CreateTheMain, global, line: 116, defined: Lua, line: 98, Target3D.lua
func: NewTarget3D, global, line: 326, defined: Lua, line: 300, Target3D.lua
func: OntUnitZonePvPTypeChanged, global, line: 389, defined: Lua, line: 388, Target3D.lua
func: GetFactionInfo, field, line: -1, defined: C, line: -1, [C]
func: CreateTheMain, global, line: 116, defined: Lua, line: 98, Target3D.lua
func: NewTarget3D, global, line: 326, defined: Lua, line: 300, Target3D.lua
func: OntUnitZonePvPTypeChanged, global, line: 389, defined: Lua, line: 388, Target3D.lua
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