Game::LuaUnitGetFactionId: unit not found: 27274, details: int __cdecl Game::LuaUnitGetFactionId(struct lua_State *)
func: GetFactionId, field, line: -1, defined: C, line: -1, [C]
func: CreateTheSecondary, global, line: 0, defined: main, line: 0, [string "Mods/Addons/NewTarget3D/Scripts/Target3D.luac"]
func: NewTarget3D, global, line: 0, defined: main, line: 0, [string "Mods/Addons/NewTarget3D/Scripts/Target3D.luac"]
func: ?, ?, line: 0, defined: main, line: 0, [string "Mods/Addons/NewTarget3D/Scripts/Target3D.luac"]
func: GetFactionInfo, field, line: -1, defined: C, line: -1, [C]
func: CreateTheSecondary, global, line: 0, defined: main, line: 0, [string "Mods/Addons/NewTarget3D/Scripts/Target3D.luac"]
func: NewTarget3D, global, line: 0, defined: main, line: 0, [string "Mods/Addons/NewTarget3D/Scripts/Target3D.luac"]
func: ?, ?, line: 0, defined: main, line: 0, [string "Mods/Addons/NewTarget3D/Scripts/Target3D.luac"]
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