Game::LuaAvatarItemsInventoryGetItemPocket: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaAvatarItemsInventoryGetItemPocket(struct lua_State *)
func: InventoryGetItemPocket, field, line: -1, defined: C, line: -1, [C]
func: InventoryGetItemPocket, global, line: 0, defined: Lua, line: 0, [string "..."]
func: Division, method, line: 0, defined: Lua, line: 0, [string "..."]
func: Repetition, method, line: 0, defined: Lua, line: 0, [string "..."]
func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
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