Game::LuaObjectIsExist: param 1 not a class GMUIHelper::ObjectId (type: number), details: int __cdecl Game::LuaObjectIsExist(struct lua_State *)
func: IsExist, field, line: -1, defined: C, line: -1, [C]
func: repaintPos, global, line: 639, defined: Lua, line: 636, [string "Mods/Addons/ShipControl/Scripts/ShortMap.lua"]
func: repaintPos, global, line: 644, defined: Lua, line: 636, [string "Mods/Addons/ShipControl/Scripts/ShortMap.lua"]
func: ?, ?, line: 708, defined: Lua, line: 703, [string "Mods/Addons/ShipControl/Scripts/ShortMap.lua"]
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