Game::LuaObjectIsExist: param 1 not a class GMUIHelper::ObjectId (type: number), details: int __cdecl Game::LuaObjectIsExist(struct lua_State *)
func: IsExist, field, line: -1, defined: C, line: -1, [C]
func: calcPosition, upvalue, line: 42, defined: Lua, line: 40, [string "Mods/Addons/ShipControl/Scripts/ShortMap.lua"]
func: Show, field, line: 242, defined: Lua, line: 241, [string "Mods/Addons/ShipControl/Scripts/ShortMap.lua"]
func: repaintPos, global, line: 641, defined: Lua, line: 636, [string "Mods/Addons/ShipControl/Scripts/ShortMap.lua"]
func: ?, ?, line: 768, defined: Lua, line: 767, [string "Mods/Addons/ShipControl/Scripts/ShortMap.lua"]
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