Game::LuaDeviceGetCooldown: Invalid action index: 2, details: int __cdecl Game::LuaDeviceGetCooldown(struct lua_State *)
func: GetCooldown, field, line: -1, defined: C, line: -1, [C]
func: GetCoolDown, upvalue, line: 692, defined: Lua, line: 690, [string "Mods/Addons/ShipControl0/Scripts/Main.lua"]
func: add_slot, upvalue, line: 731, defined: Lua, line: 715, [string "Mods/Addons/ShipControl0/Scripts/Main.lua"]
func: ?, ?, line: 821, defined: Lua, line: 816, [string "Mods/Addons/ShipControl0/Scripts/Main.lua"]
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