Game::LuaMountRide: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaMountRide(struct lua_State *)
func: Ride, field, line: -1, defined: C, line: -1, [C]
func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/Spd/Scripts/mainscript.luac"]
func: FormatFloat, field, line: -1, defined: C, line: -1, [C]
func: ShowSpeed, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/Spd/Scripts/mainscript.luac"]
func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/Spd/Scripts/mainscript.luac"]
func: FormatFloat, field, line: -1, defined: C, line: -1, [C]
func: ShowSpeed, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/Spd/Scripts/mainscript.luac"]
func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/Spd/Scripts/mainscript.luac"]
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