Game::LuaUnitGetTarget: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaUnitGetTarget(struct lua_State *) func: GetTarget, field, line: -1, defined: C, line: -1, [C] func: ?, ?, line: 279, defined: Lua, line: 274, [string "Mods/Addons/SpherePlates/Scripts/SpherePlates.lua"] func: ?, ?, line: 299, defined: Lua, line: 298, [string "Mods/Addons/SpherePlates/Scripts/SpherePlates.lua"]
Results of the competition "Allods and Life"
Stories, that warm souls.
We talk about what was done and updated in the past month. We help keep abreast of events.
Tooltips provide a way for 3rd party fansites and extensions to display detailed information on mouseover.
There are no comments to display.