Game::LuaUnitGetTarget: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaUnitGetTarget(struct lua_State *) func: GetTarget, field, line: -1, defined: C, line: -1, [C] func: ?, ?, line: 279, defined: Lua, line: 274, [string "Mods/Addons/SpherePlates/Scripts/SpherePlates.lua"] func: ?, ?, line: 299, defined: Lua, line: 298, [string "Mods/Addons/SpherePlates/Scripts/SpherePlates.lua"]
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SpherePlates
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