Game::LuaObjectIsExist: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaObjectIsExist(struct lua_State *) func: IsExist, field, line: -1, defined: C, line: -1, [C] func: SelectTarget, global, line: 50, defined: Lua, line: 48, [string "Mods/Addons/TargetLocker/Scripts/mainscript.lua"] func: ?, ?, line: 31, defined: Lua, line: 18, [string "Mods/Addons/TargetLocker/Scripts/mainscript.lua"]
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Target Locker
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