Game::LuaAstralGetSectorInfo: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaAstralGetSectorInfo(struct lua_State *)
func: GetSectorInfo, field, line: -1, defined: C, line: -1, [C]
func: getGameSectorValue, global, line: 111, defined: Lua, line: 108, AstralOpen.lua
func: val, local, line: 161, defined: Lua, line: 118, AstralOpen.lua
func: GetSectorIndex, global, line: 177, defined: Lua, line: 174, AstralOpen.lua
func: AstralUnlockChanged, global, line: 198, defined: Lua, line: 195, AstralOpen.lua
func: SendAddon, global, line: 239, defined: Lua, line: 237, AstralOpen.lua
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