Widgets::LuaSetVal: param 3 (type: nil) not meet the given condition: state.IsString( 3 ) || state.IsWString( 3 ) || GameBase::ValuedObjectLua::IsSameType( state, 3 ) || GameBase::ValuedTextLua::IsSameType( state, 3 ), details: int __cdecl Widgets::LuaSetVal(struct lua_State *) func: SetVal, method, line: -1, defined: C, line: -1, [C] func: criar_linha_jogador, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/PlayerDatabase/Scripts/Mainscript.luac"] func: carregar_lista, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/PlayerDatabase/Scripts/Mainscript.luac"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/PlayerDatabase/Scripts/Mainscript.luac"]
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PlayerDatabase
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