Game::LuaObjectIsExist: param 1 not a class GMUIHelper::ObjectId (type: number), details: int __cdecl Game::LuaObjectIsExist(struct lua_State *)
func: IsExist, field, line: -1, defined: C, line: -1, [C]
func: IsFriend, global, line: 40, defined: Lua, line: 39, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterUtil.lua"]
func: GetSourceIdAndVariant, method, line: 787, defined: Lua, line: 786, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"]
func: CollectDamageReceivedData, method, line: 977, defined: Lua, line: 972, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"]
func: CollectDamageData, method, line: 927, defined: Lua, line: 919, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"]
func: ?, ?, line: 242, defined: Lua, line: 239, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterEvents.lua"]
Recommended Comments
There are no comments to display.