Game::LuaAvatarItemsGetInventoryItemId: param 1 not a int (type: nil), details: int __cdecl Game::LuaAvatarItemsGetInventoryItemId(struct lua_State *)
func: GetInventoryItemId, field, line: -1, defined: C, line: -1, [C]
func: makePackItems1, upvalue, line: 327, defined: Lua, line: 322, [string "Mods/Addons/AucEDSman/Scripts/bagTools.lua"]
func: makePackItems, global, line: 461, defined: Lua, line: 452, [string "Mods/Addons/AucEDSman/Scripts/bagTools.lua"]
func: continueLotsRun, upvalue, line: 629, defined: Lua, line: 608, [string "Mods/Addons/AucEDSman/Scripts/AucEDSman.lua"]
func: ?, ?, line: 646, defined: Lua, line: 639, [string "Mods/Addons/AucEDSman/Scripts/AucEDSman.lua"]
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