Game::LuaObjectHasWorldSecret: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaObjectHasWorldSecret(struct lua_State *) func: HasWorldSecret, field, line: -1, defined: C, line: -1, [C] func: returnWorldMysteryIfAllowed, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/AutoQuest1.5.2/AutoQuest.lua"] func: On_EVENT_INTERACTION_STARTED, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/AutoQuest1.5.2/AutoQuest.lua"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/AutoQuest1.5.2/AutoQuest.lua"]
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AutoQuest
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