Game::LuaCommonRegisterEventHandler: Fail register LuaEvent handler, details: int __cdecl Game::LuaCommonRegisterEventHandler(struct lua_State *)
func: RegisterEventHandler, field, line: -1, defined: C, line: -1, [C]
func: Init, global, line: 0, defined: Lua, line: 0, [string "..."]
func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
func: ?, ?, line: 0, defined: Lua, line: 0, [string "126238"]
func: ?, ?, line: 0, defined: Lua, line: 0, [string "126238"]
func: ?, ?, line: 1, defined: main, line: 0, [string "Mods/Addons/BattlePack_BuffsView/Scripts/mainscript.lua"]
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