Widgets::LuaSetVal: param 3 (type: nil) not meet the given condition: state.IsString( 3 ) || state.IsWString( 3 ) || GameBase::ValuedObjectLua::IsSameType( state, 3 ) || GameBase::ValuedTextLua::IsSameType( state, 3 ), details: int __cdecl Widgets::LuaSetVal(struct lua_State *) func: SetVal, method, line: -1, defined: C, line: -1, [C] func: SkillName, global, line: 378, defined: Lua, line: 374, [string "Mods/Addons/CT_Total/CT.lua"] func: VisibleCheck, global, line: 247, defined: Lua, line: 233, [string "Mods/Addons/CT_Total/CT.lua"] func: ?, ?, line: 706, defined: Lua, line: 371, [string "Mods/Addons/CT_Total/CT.lua"]
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CT_Total
Автор Lafayette · изменено
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