Game::LuaCommonRegisterEventHandler: Fail register LuaEvent handler, details: int __cdecl Game::LuaCommonRegisterEventHandler(struct lua_State *) func: RegisterEventHandler, field, line: -1, defined: C, line: -1, [C] func: RegisterEventHandler, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/GuildMessageAnnounce_v1.0/Libs/Debug.luac"] func: Init, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/GuildMessageAnnounce_v1.0/Scripts/GuildMessageAnnounce.luac"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/GuildMessageAnnounce_v1.0/Scripts/GuildMessageAnnounce.luac"]
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GuildMessageAnnounce
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