Game::LuaUnitIsPlayer: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaUnitIsPlayer(struct lua_State *)
func: IsPlayer, field, line: -1, defined: C, line: -1, [C]
func: PlayerKilled, global, line: 119, defined: Lua, line: 99, [string "Mods/Addons/KillAnnounce/Scripts/KillAnnounce.lua"]
func: OnUnitDamageReceived, global, line: 90, defined: Lua, line: 80, [string "Mods/Addons/KillAnnounce/Scripts/KillAnnounce.lua"]
func: ?, ?, line: 234, defined: Lua, line: 234, [string "Mods/Addons/KillAnnounce/Scripts/KillAnnounce.lua"]
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