Game::LuaObjectIsUnit: Object not found: 960, details: int __cdecl Game::LuaObjectIsUnit(struct lua_State *) func: IsUnit, field, line: -1, defined: C, line: -1, [C] func: AddCurUnit, global, line: 561, defined: Lua, line: 559, [string "Mods/Addons/LightDPS/LDPSData.lua"] func: AddUnits, global, line: 685, defined: Lua, line: 674, [string "Mods/Addons/LightDPS/LDPSData.lua"] func: StartFigth, global, line: 440, defined: Lua, line: 430, [string "Mods/Addons/LightDPS/LDPSData.lua"] func: Resetdata, global, line: 647, defined: Lua, line: 637, [string "Mods/Addons/LightDPS/LDPSData.lua"] func: DataInit, global, line: 706, defined: Lua, line: 686, [string "Mods/Addons/LightDPS/LightDPS.lua"] func: ?, ?, line: 200, defined: Lua, line: 192, [string "Mods/Addons/LightDPS/LDPSonER.lua"]
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LightDPS
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