Game::LuaUnitGetTarget: unit (id=156992) not found, details: int __cdecl Game::LuaUnitGetTarget(struct lua_State *) func: GetTarget, field, line: -1, defined: C, line: -1, [C] func: ConfigUnitCheck, global, line: 80, defined: Lua, line: 76, [string "Mods/Addons/PowerAuras/ScriptReferenceBase.lua"] func: UpdateBuffReference, global, line: 179, defined: Lua, line: 165, [string "Mods/Addons/PowerAuras/ScriptBuffReference.lua"] func: UpdateBuffReferences, global, line: 189, defined: Lua, line: 186, [string "Mods/Addons/PowerAuras/ScriptBuffReference.lua"] func: UpdateDisplayTexts, global, line: 222, defined: Lua, line: 220, [string "Mods/Addons/PowerAuras/ScriptPowerAuras.lua"] func: tickFunction, upvalue, line: 305, defined: Lua, line: 297, [string "Mods/Addons/PowerAuras/ScriptPowerAuras.lua"] func: ?, ?, line: 313, defined: Lua, line: 310, [string "Mods/Addons/PowerAuras/Helper.lua"]
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PowerAuras
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