Game::LuaUnitGetClass: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaUnitGetClass(struct lua_State *)
func: GetClass, field, line: -1, defined: C, line: -1, [C]
func: Update, global, line: 440, defined: Lua, line: 351, [string "Mods/Addons/RealAgroM/Scripts/RealAgro.lua"]
func: onDamageReceived, global, line: 324, defined: Lua, line: 220, [string "Mods/Addons/RealAgroM/Scripts/RealAgro.lua"]
func: ?, ?, line: 648, defined: Lua, line: 626, [string "Mods/Addons/RealAgroM/Scripts/RealAgro.lua"]
Recommended Comments
There are no comments to display.