Game::LuaCommonUnRegisterEventHandler: param 1 (type: nil) not meet the given condition: state.IsFunction( 1 ), details: int __cdecl Game::LuaCommonUnRegisterEventHandler(struct lua_State *) func: UnRegisterEventHandler, field, line: -1, defined: C, line: -1, [C] func: onUnitDespawned, method, line: 0, defined: Lua, line: 0, [string "Mods/Addons/Recount/res0002"] func: stopFight, method, line: 0, defined: Lua, line: 0, [string "Mods/Addons/Recount/res0002"] func: onObjectCombatStatusChanged, method, line: 0, defined: Lua, line: 0, [string "Mods/Addons/Recount/res0002"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/Recount/res0002"]
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Recount
Автор Lafayette · изменено
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