Game::LuaObjectIsUnit: Object not found: 141262, details: int __cdecl Game::LuaObjectIsUnit(struct lua_State *) func: IsUnit, field, line: -1, defined: C, line: -1, [C] func: GetType, field, line: 0, defined: Lua, line: 0, [string "..."] func: UpdateState, method, line: 0, defined: Lua, line: 0, [string "..."] func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."] func: SendEventLocal, field, line: 0, defined: Lua, line: 0, [string "..."] func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
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Автор Lafayette · изменено
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