Game::LuaUserModsFromWString: param 1 not a class nstl::basic_string<wchar_t> (type: nil), details: int __cdecl Game::LuaUserModsFromWString(struct lua_State *) func: FromWS, upvalue, line: -1, defined: C, line: -1, [C] func: CreateUL, upvalue, line: 627, defined: Lua, line: 552, [string "Mods/Addons/UnitList/script/mainscript.lua"] func: ReloadUL, upvalue, line: 827, defined: Lua, line: 816, [string "Mods/Addons/UnitList/script/mainscript.lua"] func: ?, ?, line: 842, defined: Lua, line: 831, [string "Mods/Addons/UnitList/script/mainscript.lua"] func: __index, metamethod, line: -1, defined: C, line: -1, [C] func: CreateUL, upvalue, line: 627, defined: Lua, line: 552, [string "Mods/Addons/UnitList/script/mainscript.lua"] func: ReloadUL, upvalue, line: 827, defined: Lua, line: 816, [string "Mods/Addons/UnitList/script/mainscript.lua"] func: ?, ?, line: 842, defined: Lua, line: 831, [string "Mods/Addons/UnitList/script/mainscript.lua"]
-
Unit List
Автор Lafayette · изменено
Обратная связь
Рекомендуемые комментарии
Комментариев нет